Devblog #2 - Mechanics and Box Modelling
The Battle Arena » Devlog
After doing the player's mechanics and getting a good foundation to work off of, I created a more robust version of my initial boss idea. It turned out to be a sort of thunder-crab robot thing. I came up with a list of abilities that would get more difficult to deal with as the fight went on, and with that started working on the script side of things.
I also created a box-out model of the enemy just to have something to work with while testing things out before modelling and creating a more detailed version of it. Next up I need to finish up all the code for the boss and do a little bit of testing of it before I will get on with rounding out the user experience with some UI and then making things look good.
Get The Battle Arena
Download NowName your own price
The Battle Arena
Status | In development |
Author | flaming910 |
Genre | Action |
More posts
- Devblog #5 - Change of PlanApr 25, 2021
- Devblog #4 - UI and VisualsApr 20, 2021
- Devblog #3 - Stormbringer AttacksApr 18, 2021
- Devblog #1 - The BeginningApr 17, 2021
Leave a comment
Log in with itch.io to leave a comment.